Crowd Rendering Optimization for Virtual Heritage System
نویسندگان
چکیده
منابع مشابه
Crowd Simulation for Virtual Heritage
Virtual heritage reconstructions usually focus on displaying architecture or artefacts, with virtual humans playing only minor roles. In the real world, however, such places are, or have been, populated. We introduce a virtual crowd into the real-time 3D reconstruction of a complex heritage edifice to increase the realism of the reconstructed scene. We create a virtual population of worshippers...
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We present a method of fully dynamically rendered virtual humans with variety in color, animation and appearance. This is achieved by using vertex and fragment shaders programmed in the OpenGL shading language (GLSL). We then compare our results with a fixed function pipeline based approach. We also show a color variety creation GUI using HSB color space restriction. An improved version of the ...
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Populated urban environments are very important in many applications such as urban planning and entertainment. However rendering in real time many people in a complex environment is still challenging. In this paper, we propose methods for rendering real time animated crowds in virtual cities. We take advantage of the properties of an urban environment, and the way a viewer and the avatars move ...
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High-fidelity rendering can be used to investigate Cultural Heritage (CH) sites in a scientifically rigorous manner. However, a high degree of realism in the reconstruction of a CH site can be misleading insofar as it can be seen to imply a high degree of certainty about the displayed scene which is frequently not the case, especially when investigating the past. So far, little effort has gone ...
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In current city visualisations crowds are being included to increase realism in the scene. With the self-steering nature of crowds it is traditionally difficult to control the number of humans that could be in view at any one time. While rendering speedups have been successfully applied for many years, this paper takes another approach with the aim to keep a steady frame rate. We attempt to inf...
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ژورنال
عنوان ژورنال: International Journal of Virtual Reality
سال: 2009
ISSN: 1081-1451
DOI: 10.20870/ijvr.2009.8.3.2743